Ryu (4.5) Ken (5.5) Ken is the aggressor in this matchup. Essentially, Ryu's job is to let Ken kill himself as he tries to break through Ryu's rock-solid defence and zoning game. Ken players tend to be quite impatient by nature and will often resort to taking bigger risks when frustrated by an effective fireball/dp defense. Zoning is Ryu's most effective tool here; his mission is to keep Ken out . Ken's over-arching goal is to get inside Ryu's safe fireball distance and begin his step kick/kara throw mixup game. Once in, he has a serious advantage in the ensuing footsie battle and can often fluster players with kara throw mixups. Hence, Ryu needs to concentrate on mounting an effective zoning defence early in the round. Start off with a basic zoning game, throwing fireballs and remembering to dragon punch (dp) all of Ken's attempted jump-ins. If Ken gets close, cr.mk > hadouken is a very effective tool to keep him at bay. Applying these three ...